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May 7, 2015 @ 6:30 pm - 9:00 pm
“Talent hits a target no one else can hit; Genius hits a target no one else can see.”
How do we lead ourselves and our teams to amazing ideas?
How do we step past the obvious, into innovation, past simply fixing the immediate problem?
In one night of fun action-based learning, we’ll work to discover new models of facilitating teams towards fresh ideas.
What will I learn?
- Managing and leveraging groupthink
- How to Generate ideas and when to choose ideas: Creating Experience Arcs
- A modular approach to implementing and using the process in your work
- The Five Phases of Design Thinking and how to use them
Daniel started off as a Physicist, studied Industrial Design, then evolved into a User Experience Design Consultant. Prior to starting the Design Gym, he had the pleasure of working on product and service design projects, as well as mobile, web and embedded interfaces for clients from Abbot to Yamaha. He is also 1/4 of GothamSmith, a line of 3D printed products. Tweet to him @dastillman
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